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Sacred 2: Fallen Angel | A solid hack and slash with attention to detail.
 
 


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 Sacred 2: Fallen A...  

Sacred 2: Fallen Angel

Windows | CDV Software Entertainment, 2008

average customer review:based on 10 reviews
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T Energy has been flowing through Ancaria since time itself. This mysterious power forms the beginning of all life, is the source of all magic and the origin of all thought. For an era, it was the angelic Seraphim who watched over the T Energy and therefore over the fate of the entire world. They passed their knowledge on to the High Elves, so that they could benefit from T Energy. But the High Elves let the power over T Energy tear their society apart, and war and strife broke out. Worse than that, the T Energy itself went out of control, turning negative and creating destructive evil in the land. The nobility as well as the clerical caste of the High Elves struggled to seize power over the high-elvish imperium, so that they alone might hold the T Power in their rule. The land once more faced with war; a war that was much larger with more far reaching consequences than all previous wars and battles. Two thousand years before Shaddar, the cry for heroes arises to avert this war and to regain control over the T Energy. Will those heroes prevent the world from lapsing into final chaos, or will they instead deepen it with their actions?

Deities offer unique combat disciplines and unlock additional quests Seamless transition between single- and multiplayer gaming modes via LAN or the Internet Online modes of play - cooperative, PvP and PvE Extraordinary, cutting-edge graphics and Dolby 5.1 channel surround sound


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Sacred 2 lots to sink ya teeth into

After completing this game once, only one word sums it up epic....The total area of the map in Sacred 2 is 22 square km, this equates to alot of game. The game gave me a solid 50 hours of gameplay on Silver level, and I skipped alot of side quests. It has a very open game style and I sensed minimal linearity with this game.

The gameplay is fast frantic and fluid. This is a pure hack and slash though and through. Standard attacks are activated with the left mouse button, while your right is used for special skills. Be prepared to click alot because the world is populated with many many enemies. The loot in this game, well there's lots of it. If I could level a single complaint about the standard items it would be their lack of variety. But some set and unique items seem to have their own graphics. Gameplay 5 out of 5

For the guy who below me is complaining about the "10 year old" engine, that's a load of trash - sorry. The graphics are great, not the best in existence but definitely lush and appealing. The world absorbs you and has so much more life then it's predecessor. The water effects are particularly stunning. The character models although disappointingly not customizable, are great. The Serephim with her unearthly beauty, and the Inquisitor with his almost emperor Palpatine visage are flat out fantastic. A problem with the engine is some buggy slow down, especially with many NPC'S on the screen at one time. A patch does fix most of these problems, but such an obvious flaw should have never made it to the retail release. Graphics 4 out of 5

The sound is a mixed bag in this game. Mechanics wise you get all the standard options 3d sound etc, but that is not where the problems lay with the sound in this game. A soundtrack by Blind Guardian - definitely not a problem there. The general sounds of ambiance awesome. The voice acting? Yeegads terrible... The character voices themselves are pretty good on the most part if not repetitive during gameplay, It's the enemies - They are at times seriously cheesy and do have a slight effect on the enjoyment of the game. I would have preferred a more serious tone to them, some of the one liners are flat out crap. The NPC's also seem to lack a lot of character but on the plus side they randomly interact with you and each other and this adds a sense of realism. Sound 3 out of 5

This game is going to keep you occupied for months, the amazing depth of skills spells and statistics is going to keep people busy for months on end and adds a level of customization that amazes you. This especially is felt after the initial feeling that the game would lack it considering you have no choice in picking your characters looks or even gender. If that doesn't impress you surely the vast amounts of loot will. Finding that last set item will surely have you crying out "one last dungeon!" lastability 5 out of 5

I have not even touched on the multi-player or other features of this game it is definitely worth the money and a try!


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A solid hack and slash with attention to detail.

I don't want to drag on, so I'll be brief. The game world is huge, the characters are unique, and the skill system is novel and varied. There are two paths (light or dark) to play the game on, and it has pretty interesting multiplayer options which make the game particularly fun in co-op or general online play. Considering its genre it's going to be likened to Diablo, and I have to say it rivals it in every way but perhaps presentation as Diablo does have a more cinematic story, but I believe Sacred makes up for it in its vast open world. I really can't stress enough how large the game world is and how much there is to do (600+ quests with differing path outcomes and class specific quests) Without teleports (which thankfully there are) it would take nearly six hours real time to walk from one end of the 22mile game world to the other.

Overall, I can't really recommend this enough for fans of the genre, and the only negative thing I have to say about it sadly is that the developers/publishers chose to mar this game with DRM and an archaic activation system. Its even more baffling as multiplayer is a strong point in this game, and a simple key check for multiplayer should have been sufficient, but instead there are limited activations(2) and online activation is required to play it period. Hopefully, in the future Ascaron and cdv will see this as a mistake, as they are only hurting and alienating their customers and fans by harassing them with archaic DRM methods.


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Beautiful game, but...

So - the first Sacred game was one of my all-time favorites (along with Diablo 2). Bought this on the first day available.
The graphics are fantastic, but of course you pay for it in system performance. Not quite as smooth as the first Sacred, but it's definitely playable.
The game play is pretty much the same as in Sacred, with a combination of monster-killing in the countryside, and mini-quests in the cities (which involve running from point A to point B a lot).
However, one big issue is that there isn't any pause in the game - yep, that's right, no pause. Which means, if you have to go to the bathroom, eat dinner, acknowledge your spouse exists, etc. you have to Save And Quit, or let the monsters hack on you until you come back to the computer (or until you're dead).


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reviews: page 1, 2



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