Nancy Drew: Danger by Design | Nancy Drew Danger by Design
pc & video games:
Nancy Drew: Danger...
Nancy Drew: Danger by Design
Windows | Her Interactive, 2006
average customer review:
based on 80 reviews
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highly recommended
Nancy Drew: Danger by Design
Love all of these. Totally hooked. Some are kind of scary so maybe 10 and up for kids.
Nancy Drew Danger by Design
This new
Nancy
Drew
game was fun to play! It was shipped on time and arrived in good condition.
Nancy Drew CD mystery game
I bought this CD for my two grandchildren for Christmas. They have all the other
Nancy
Drew
CD's that are out and really enjoy playing them. They are a good interactive game to challenge their minds. I am sure this one will too.
Plot is ridiculous, but a good brain workout!
This game had a ridiculous plot, and a lame ending, but it did make me think.
I purchased this game for my daughter and finished it ahead of her so I could help her when she got stuck. For a couple of the puzzles I had to read a walk through (The Metro one I never did understand). The graphics are very good, and some of the characters are funny, but this is definitely NOT my favorite game.
My daughter (11) thinks this game is just OK, she liked Deception Island much better and she got kind of frustrated with a couple of puzzles (the squirrel confused her), but she was glad she got it.
I would recommend this game, but I would also suggest having a cheat-sheet or walk through handy before you tear your hair out!
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A little disappointed, actually
I've been a fan of these games since the first one - Secrets Can Kill - came out. I've played them all.
I'm not at all sure what's happened to the games, though. While the graphics have steadily improved, the puzzles, plot, and gameplay have really gone downhill.
The first game, "Secrets Can Kill" had pretty horrific graphics, but the story was compelling and there were some fabulous puzzles in it.
Things really picked up with the second game, "Stay Tuned for
Danger
". Better graphics and a very interesting story, very cool puzzles, great plot.
I can absolutely recommend Games 2 (Stay Tuned for Danger), 3 (Message in a Haunted Mansion), 4 (Treasure in the Royal Tower), 5 (The Final Scene), 6 (Secret of the Scarlet Hand), 7 (Ghost Dogs of Moon Lake), 9 (Danger on Deception Island), and 10 (Secret of Shadow Ranch).
These games are similar in length and have interesting puzzles. Lots of areas where you can snoop around - which I really enjoy.
Game #8 (The Haunted Carousel) is interesting and has wonderful graphics, but is awfully short.
I did not at all enjoy #11 (Curse of Blackmoor Manor) as I found it way too difficult. I also cannot really recommend #12 (Secret of the Old Clock). It was too short and repetitive.
I did somewhat enjoy #13 (Last Train to Blue Moon Canyon) and #14 (Danger by
Design
) but they were nowhere near the quality of the earlier games in terms of plot or puzzles.
And now, we have #14. Outstanding graphics, but way too short. The amount of repetition of puzzles in order to advance drove me completely crazy. I don't mind
Nancy
running about doing errands to help people (for that, I thought Games 3 and 4 had it perfectly balanced). But I like each task to be different and interesting. Not mind-numbingly repetitive and boring.
This seems to be a factor of the more recent games - delivering telegrams in Game #12, painting pictures in Game #14, and finding seashells and making necklaces in Game #15.
I miss looking for clues. Putting together evidence for a purpose. I miss puzzles that actually are woven into the fabric of the plot and are there to advance the game. It seems like the repetition now might be so that it can be said that this game took X number of hours to complete.
I did like the swimming through the tunnels part. But again, there really wasn't much snooping you could do. I miss Nancy being able to go into an area and really look around. And having it be up to me, the player, to determine whether what she is finding is relevant or not. It drove me crazy that I couldn't go anywhere at JJ's but the kitchen. And, even then, there really wasn't much snooping to be done.
I also miss learning useful things.
In #1, I learned about American Sign Language
In #3, I learned about Chinese symbols and the San Francisco earthquake
In #4, I learned about latitude and longitude and how a sextant works
In #6, I learned SO much about the Maya and how to work a HAM radio
In #7, I learned about Roman Numerals and Prohibition
In #8, I learned how to make invisible writing!
In #9, I learned how to work a HAM radio and about Pacific Northwest sea animals
After that, well, I didn't really learn very much of anything useful in any of the later games.
I had really high hopes about this game, though. There SHOULD have been so much to learn in Paris. The mystery had a lot to do with WWII, but it was never at all explored or really mentioned - except in passing.
If you've never played a Nancy
Drew
game, please, please, PLEASE do yourself a favor and start with one of the earlier games (although probably not the very first one - the graphics aren't as good and switching discs can be highly annoying). But give #2 - 9 a try; you won't be disappointed!
Oh please, Her Interactive, PLEASE go back to the way they used to be structured. I'd gladly sacrifice some of the improved graphics if it meant regaining some plot, cohesion, or integrated, interesting puzzles.
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