about us
 
The Elements of User Experience: User-Centered Design for the Web (VOICES) | Jesse James Garrett | Good for someone who knows nothing of User Experience Design
 
 


Suche books:   



 The Elements of Us...  

The Elements of User Experience: User-Centered Design for the Web (VOICES)
Jesse James Garrett

Peachpit Press, 2002 - 208 pages

average customer review:based on 39 reviews
view larger image
 for more information click here

     highly recommended  highly recommended




Essential for your library!

"Ready...Fire...Aim!"

How many times have you been involved in a Web site design effort that seems to fit this approach? Sadly, we all have such experiences in our lives. This delightful little book provides user experience designers a conceptual model for producing Web sites. This allows for a process that is rigorous, logical, and easily communicated.

Jesse James Garrett defines the term "user experience" as "...how (a) product behaves and is used in the real world." He focuses this book on consideration of one particular kind of product: Web sites.

In the Introduction, the author describes this book as
"...not a how-to book, ...not a book about technology, ...(and) not a book of answers. Instead, this book is about asking the right questions.
"This book will tell you what you need to know before you go read those other books. If you need the big picture, if you need to understand the context for the decisions that user experience practitioners make, this book is for you."

I agree wholeheartedly. The role that this book can play in developing your skill as a user experience practitioner is analogous to the role of ground school for a fledgling airplane pilot. Before a prospective pilot gets behind the controls, ground school teaches the principles of flight, aircraft systems, and other basics that need to be understood before actually taking off. Similarly, this book provides a way of understanding user experience that helps you make informed decisions as you begin and continue the design of a user experience. Garrett suggests (and I agree) that the two primary audiences for the book are newcomers (such as an executive responsible for assembling a user experience team) and those who are more familiar with user experience design and need to communicate their methods and concerns to others in an understandable way.

In a subsection of the Introduction entitled "The Story Behind the Book," Garrett relates the tale of how the book came to be. It goes back to a three-dimensional diagram he developed in late 1999 and early 2000, that serves as a model for visualizing both the elements of user experience and their interrelationships. Garrett points out that there is a duality to Websites, which he describes in a note accompanying that diagram as follows:

"The Web was originally conceived as a hypertextual information space; but the development of increasingly sophisticated front- and back-end technologies has fostered its use as a remote software interface. This dual nature has led to much confusion, as user experience practitioners have attempted to adapt their terminology to cases beyond the scope of its original application."

Furthermore, the diagram provides a clear and consistent way to use the plethora of terms that have been used (and, in many cases, misused) to refer to aspects of user experience design. He includes such terms as User Needs, Site Objectives, Content Requirements, Functional Specifications, Information Architecture, Interaction Design, Information Design, Navigational Design, Interface Design, and Visual Design, shows them in the context of his model, and clarifies their underlying relationships. This diagram, which is available on the Web, was first published in March 2000 and, in the ensuing year, was downloaded more than 20,000 times. Garrett's Web site also includes other information useful to user experience designers.

A more detailed explanation of that diagram and how it can be used to understand the aspects and processes of intelligent user experience design form the core of the book. Garrett begins with a lucid and succinct explanation of what is meant by "user experience" and why it is important. He follows this with an introduction to the diagram and chapters on each of its five planes: Strategy, Scope, Structure, Skeleton, and Surface. He then ties it all together with a chapter that looks at how these understandings can be applied to the actual development of Web sites.

The book is very well written and executed. Diagrams are clear, terminology is used consistently, navigation aids and advance organizers are used to good advantage, and the book design is clean and visually appealing. Garrett's writing style makes approachable a highly complex subject, while still including all the essentials. The book includes a 13-page index, which is quite extensive for a volume of this length. This serves as a useful tool that allows you to dip into the information as needed once you have read it through. This slim volume is just the right length to be read in a single sitting, say, on a business flight.

I wish that this book and the diagram upon which it is based were available when I first attempted the design of user experiences. It could have saved me from false starts, sub-optimal choices, and other hard-won lessons, and would have made it much easier for me to communicate my ideas to my fellow team members and to the managers for whom I worked. "Better late than never" is an adage that applies here. I'm glad it is available now, and I expect to get my money's worth from it.

Get this book. Read it. Understand it. Apply it. You'll be a better user experience designer because of it.


 for more information click here


Good for someone who knows nothing of User Experience Design

There was not much in this book that I didn't glean from Jesse's one page PDF back in 2000. If you're a professional designer that is curious about this book, just check out the PDF. It's free, quick, and concise.

On the other hand, if you're someone that is new to UE, or maybe a designer struggling to get some core concepts across to a clueless team, client, or boss, then this book might nail what you're looking for. It's well-written, physically small, and not intimidating at all.

Jesse said it best in the intro: "This is not a book of answers. Instead, this book is about asking the right questions... This book will tell you what you need to know before you go read those other books."

This book provides no insight into techniques or methodologies for user experience design. It only brings to light that those techniques and methodologies exist.

Summary: Jesse, you wrote a good book. I just didn't pull much else from it past your excellent, excellent PDF a few years ago. Cheers.


 for more information click here


Good for someone who knows nothing of User Experience Design

There was not much in this book that I didn't glean from Jesse's one page PDF back in 2000. If you're a professional designer that is curious about this book, just check out the PDF. It's free, quick, and concise.

On the other hand, if you're someone that is new to UE, or maybe a designer struggling to get some core concepts across to a clueless team, client, or boss, then this book might nail what you're looking for. It's well-written, physically small, and not intimidating at all.

Jesse said it best in the intro: "This is not a book of answers. Instead, this book is about asking the right questions... This book will tell you what you need to know before you go read those other books."

This book provides no insight into techniques or methodologies for user experience design. It only brings to light that those techniques and methodologies exist.

Summary: Jesse, you wrote a good book. I just didn't pull much else from it past your excellent, excellent PDF a few years ago. Cheers.


 for more information click here


If you have limited budget, skip it.

Ok, tons of books on user experience, UI desing, IA, etc....
So if you have limited budget, then I suggest trying out some
other books.

It has some interesting and useful stuff.
Book is tries to be "theoretical", but it doesn't quite work.


reviews: 1, 2, 3, 4, 5, page 6, 7, 8



products you might be interested in




recommendations

User Centered Design, UX, IxD, IA // introductory resources
Books That Inform My Work
UX Bookshelf
Design/UX
UX Books




experience


Sugar Plum Ballerinas #1: Plum Fantastic
I'm a Big Sister
Uglies (Boxed Set): Uglies, Pretties, Specials (The Uglies)
Today I Feel Silly: And Other Moods That Make My Day
Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd ...



centered


Bitter is the New Black : Confessions of a Condescending, ...
Centered Riding (A Trafalgar Square Farm Book)
The Cross Centered Life: Keeping the Gospel The Main Thing
Teaching Student-Centered Mathematics: Grades K-3 (Teaching ...
Living the Cross Centered Life: Keeping the Gospel the Main Thing



elements


Teach Yourself VISUALLY Photoshop Elements 7
The Elements of Style
Photoshop Elements 6 for Mac: The Missing Manual
Our Magnificent Bastard Tongue: The Untold Story of English
Photoshop Elements 7: The Missing Manual



search for books
elements of user, centered, elements, experience, user-centered, voices



Google      geepe.com    web
books
apparel
baby
beauty
books
camera photo
cell phones
classical music
computers
dvd
electronics
gourmet food
health personal care
kitchen
magazines
musical instruments
office products
outdoor living
computer video games
popular music
pet-supplies
software
sporting goods
tools hardware
toys-games
vhs
watches jewelry







randomly chosen


tools & hardware: Johannes Vermeer Solider and Laughing Girl Decorative Switchplate Cover