books about: rulebook
books:
Rulebook
Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Wizards of the Coast
, 2003
Help the Dungeon Master! Please!
This is a great supplement for the DM. It gives you loads of great information in a clear manner. I really like the way this book is organised, it is quite intuitive. The re-vamp of Magic Items is a great improvement, as well as the introduction of Prestige Classes. ...
Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
Wizards RPG Team
Wizards of the Coast
, 2008
I love 4th edition
I just want to go on record and say I love 4th edition d and d. It's a great system that plays extremely well, and is a lot of fun.
d20 Modern Roleplaying Game: Core Rulebook
Bill Slavicsek
,
Jeff Grubb
, ...
Wizards of the Coast
, 2002
An excellent RPG for creating and running modern day adventures
Before I get to the review, here's a short description of my previous Pencil and Paper RPG experiences: I started out in 2001 with Dungeons and Dragons third edition, as well as RIFTS. I eventually continued onto Dungeons and Dragons edition 3.5 and Shadowrun. Now, ...
Star Wars Roleplaying Game Core Rulebook, Saga Edition
Owen K.C. Stephens
,
Rodney Thompson
Wizards of the Coast
, 2007
Star Wars RPG Core Rulebook, Saga Edition
The Star Wars RPG Core Rulebook, Saga Edition is the ultimate guide for the entire Star Wars universe. Based on all six movies of the Star Wars saga from The Phantom Menace(Episode I)- Return of the Jedi (Episode VI) and also includes the new movie Episode III-Revenge ...
Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5)
Wizards of the Coast
, 2003
A must for any player
This is the say all end all when it comes to D&D. With character creation, detailed explanations of combat, skills, feats, and an impressive starting spell library, this book is a must for all players. If you're new, this is a wonderful text to get a feel for the ...
Monster Manual: Core Rulebook III (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Wizards of the Coast
, 2003
Monster Manual: A must for any Dungeon Master
I recently set up a Dungeons and Dragons group and I was having a bit of trouble coming up with different creatures (as far as what their stats should be and what type of attacks/spells different creatures have). The Monster Manual lists several different creatures ...
Dark Heresy RPG: Core Rulebook (Warhammer 40,000 Roleplay)
Owen Barnes
,
Kate Flack
, ...
Fantasy Flight Games
, 2008
Made me believe Good RPG systems and settings are still possible
It was so nice to see this game and setting come out finally. A great alternative to the overflooded D20 market and much better then 4E for D&D. The system is relatively smooth, familiar (if you ever played WHFRP) and easy to learn. Character generation is a bit choppy ...
A Rulebook for Arguments
Anthony Weston
Hackett Pub Co Inc
, 2000
Makes a terrible doorstop, so you may as well read it...
Everyone needs critical thinking. But who wants to learn it? Most books drone on and on about this or that rule with esoteric Latin terms seeping from every page. In such cases, critical thinking would suggest astute readers close the book and convert it to a doorstop. ...
Traveller RPG Core Rulebook
Gareth Hanrahan
Mongoose Publishing
, 2008
Great Update on a Classic Sci-Fi RPG
This new edition of Traveller is, quite frankly, much better than I expected. It manages to evoke the style and mechanics of the original edition while consolidating information and updating content to feel slightly less dated. The whole game seems designed first and ...
Hopscotch, Hangman, Hot Potato, & Ha Ha Ha: A Rulebook of Children's Games
Jack Macguire
Fireside
, 1990
Best Children's Game Book Ever
I LOVE this book and I'm not a teacher NOR do I have children (just lots of nieces and nephews)! I've always been a board game fan and this book brings back memories of all the fun we used to have as kids. This is a great book for parents to get kids away from video ...
Warhammer Fantasy Roleplay Rulebook (Warhammer Fantasy Roleplay)
Chris Pramas
Black Industries
, 2005
Great Alternative for Fantasy RPG'ing
Long-time gamers searching for a change of pace should definitely take a look at Warhammer Fantasy RPG's unique setting and d10/d100 system. I enjoy it much more than your typical d20 system, and the Old World "low fantasy" setting feels more gritty and realistic than ...
The Dungeon Master's Guide (Advanced Dungeon and Dragons 2nd Edition Hardcover Rulebook)
TSR Staff
,
David Cook
TSR
, 1989
the @nd edition Dungeons and dragons game books.
This stunning edition was the best of TSR's work unsurpassed by the latter revision and though I have not had the chance to actually have the third I'm sure it is unequal to the 2nd edition. If wizards of coast now owners of TSR were intelligent they would bring the ...
Dungeon Master's Guide: Special Edition (Dungeon & Dragons d20 3.5 Fantasy Roleplaying)
Monte Cook
Wizards of the Coast
, 2005
Very Good
Very handy when playing. hes some extra things that is why it is version 3.5. the cover is very good and is why it is the special edition.
Player's Handbook: Core Rulebook I (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Monte Cook
,
Jonathan Tweet
, ...
Wizards of the Coast
, 2000
3.0 is STILL better than 3.5
I wouldn't listen to anyone that claims the "new and improved" 3.5 is any bit "new and improved". 3.0 is truly the right blend of D&D tradition and sound game mechanics. 3.5 is a pile of garbage house-rules for actual D&D crafted by a new batch of "limited" designer ...
Monster Manual: Core Rulebook III (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Monte Cook
,
Jonathan Tweet
, ...
Wizards of the Coast
, 2000
great
i dont accutully want to rite a revew, just to rate it
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