books by Mark de Berg
books:
Mark de Berg
Ray Shooting, Depth Orders and Hidden Surface Removal (Lecture Notes in Computer Science)
Mark De Berg
Springer
, 1993
Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade. This is partly due to the many application areas of computational ...
Computational Geometry: Algorithms and Applications
Mark de Berg,
Otfried Cheong
, ...
Springer
, 2008
A very nice introduction to the field
The authors did a great job of introducing the reader to all the important aspects of the field of computational geometry while keeping it simple and understandable.
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