books by Jeff Grubb
books:
Jeff Grubb
The Last Guardian (Warcraft, Book 3) (No.3)
Jeff Grubb
Star Trek
, 2001
Excellent read!
As with most books, it took a chapter or two to really get into it. This book uses many familiar places within the Warcraft lore and was a most EXCELLENT read! The details and descriptions are just awesome. I had a hard time putting it down. Highly recommended if ...
d20 Modern Roleplaying Game: Core Rulebook
Bill Slavicsek
, Jeff Grubb, ...
Wizards of the Coast
, 2002
An excellent RPG for creating and running modern day adventures
Before I get to the review, here's a short description of my previous Pencil and Paper RPG experiences: I started out in 2001 with Dungeons and Dragons third edition, as well as RIFTS. I eventually continued onto Dungeons and Dragons edition 3.5 and Shadowrun. Now, ...
The Starcraft Archive: An Anthology
Jeff Grubb,
Gabriel Mesta
, ...
Pocket
, 2007
Starcraft from a new perspective
Now, lets face it - wheyn you first played Starcraft, you sacrificed a bunch of Marines and Zerglings and Protos Templars and whatever not, without even thinking about them, right? Well, now this compilation of books will give you a bit more insight of what was ...
Manual of the Planes (Dungeon & Dragons d20 3.0 Fantasy Roleplaying)
Jeff Grubb,
Bruce R. Cordell
, ...
Wizards of the Coast
, 2001
Manual of the Planes (of GREYHAWK)...be advised!
If you will excuse a brief rant before I begin--why oh why do the game designers nowadays believe I will be mad if they tell me what their own setting is like? Do they think I don't have enough brains to change or tweak something if I don't like it? Everyone seems so ...
The Brothers' War (Magic: The Gathering: Artifacts Cycle)
Jeff Grubb
Wizards of the Coast
, 1998
Excellent book, great series
I would highly recommend this book and the series as a whole. I feel it greatly highlights the mythos of the MTG brand.
Liberty's Crusade (StarCraft, Book 1)
Jeff Grubb
Pocket
, 2001
Much better then I thought it would be
I am probably the only guy who has played all the Blizzard games but never got around to playing Starcraft. From what I see in this book I am have to change my Philosophy. Mike Liberty is a reporter who makes some enemies and has to go be an embedded reporter with a ...
Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Matthew Sernett
, Jeff Grubb, ...
Wizards of the Coast
, 2005
Great Book For All D&D Fanatics
I have been playing Dungeons and Dragons since 1st edition and have always wanted one book that encompasses all the spells there are out there all though it dosen't have spells from the PHB it has all the rest ranging from Draconomicon to Vile Darkness and everything ...
Monster Manual II (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement)
Ed Bonny
,
Skip Williams
, ...
Wizards of the Coast
, 2002
god
this book is very god because it has creative monsters in it. And also a lot of templents. Well worth the price.
Dungeon Master For Dummies (for the Dungeons & Dragons Roleplaying Game)
Bill Slavicsek
,
Rich Baker
For Dummies
, 2006
A great book for beginner and intermediate DMs
As much as I hated the other book in this set, this one was wonderful. It provided a solid layout of what a DM might run into and what he'd have to handle. It gives detailed examples for not just adventures, but interplayer problems that often crop up as well. I've ...
Power of the Jedi Sourcebook (Star Wars Roleplaying Game)
J.D. Wiker
,
Michael Mikaelian
, ...
Wizards of the Coast
, 2002
Necessary Jedi resource
To be frank, the Jedi classes offered in the Core Rulebook just aren't that cool. You can be a Guardian (typical butt-kicking Jedi saber-warrior) or a Consular (Princess Leia-ish diplomat type that shuns violence). The two prestige classes (aside from master, which of ...
Azure Bonds (Forgotten Realms)
Jeff Grubb,
Kate Novak
TSR, Inc.
, 1988
One of the best AD&D novel.
I read this book about 10 years ago and recently had to scan a chapter or two for infos about the Forgotten realms to make some preparation for an upcoming AD&D game. I first planned just to re-read some parts of it but finally got trapped in it and I swallowed the ...
Forgotten Realms Adventures (Advanced Dungeons and Dragons Hardcover Accessory Rulebook)
Jeff Grubb
Wizards of the Coast
, 1990
Must have campaign resource
The Forgotten Realms Adventures hardback is a must have accessory for any Forgotten Realms game, from first to third editions Dungeons&Dragons. This book focuses mainly on material presented for second edition, but the non-game specific information, such as the ...
Lord Toede (Dragonlance: Villains, Book 5)
Jeff Grubb
Wizards of the Coast
, 1994
Stands alone as the best comedic fantasy novel from TSR
This book actually made me chuckle out loud, which is saying a lot for a fantasy novel. I don't mean to say that many authors haven't used humor to good effect in Forgotten Realms and Dragon Lance novels. They have, but never as effectivley as Jeff Grubb. Jeff ...
Tymora's Luck (Forgotten Realms Lost Gods, Vol. 3)
Kate Novak
, Jeff Grubb
Wizards of the Coast
, 1997
A good read..
What can I say, it's a good story.. Especially in the creation of the boundaries of what each god from another sphere may do. As for Lathandar's foolishness.. *smile* Some folks never learn, I'd like to refer to the Avatar series and Crucible as further proof.
Finder's Bane (Forgotten Realms Lost Gods, Vol. 1)
Kate Novak
, Jeff Grubb
Wizards of the Coast
, 1997
wonderful! a startleing masterpiece
Oh, poor Bane, did you misplace your essence again? =) No, But this book is wonderful! The troubled cleric, unsure that he would be good, meets his god! Finder, the God of Reckless Fools, =) is a stunning performance! Never again will I say no to Forgotten Realms! I'm ...
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